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Current Path : C:/inetpub/vhost/binhdinhinvest.gdtvietnam.com/api/node_modules/@jimp/plugin-contain/src/ |
Current File : C:/inetpub/vhost/binhdinhinvest.gdtvietnam.com/api/node_modules/@jimp/plugin-contain/src/index.js |
import { isNodePattern, throwError } from "@jimp/utils"; /** * Scale the image to the given width and height keeping the aspect ratio. Some parts of the image may be letter boxed. * @param {number} w the width to resize the image to * @param {number} h the height to resize the image to * @param {number} alignBits (optional) A bitmask for horizontal and vertical alignment * @param {string} mode (optional) a scaling method (e.g. Jimp.RESIZE_BEZIER) * @param {function(Error, Jimp)} cb (optional) a callback for when complete * @returns {Jimp} this for chaining of methods */ export default () => ({ contain(w, h, alignBits, mode, cb) { if (typeof w !== "number" || typeof h !== "number") { return throwError.call(this, "w and h must be numbers", cb); } // permit any sort of optional parameters combination if (typeof alignBits === "string") { if (typeof mode === "function" && typeof cb === "undefined") cb = mode; mode = alignBits; alignBits = null; } if (typeof alignBits === "function") { if (typeof cb === "undefined") cb = alignBits; mode = null; alignBits = null; } if (typeof mode === "function" && typeof cb === "undefined") { cb = mode; mode = null; } alignBits = alignBits || this.constructor.HORIZONTAL_ALIGN_CENTER | this.constructor.VERTICAL_ALIGN_MIDDLE; const hbits = alignBits & ((1 << 3) - 1); const vbits = alignBits >> 3; // check if more flags than one is in the bit sets if ( !( (hbits !== 0 && !(hbits & (hbits - 1))) || (vbits !== 0 && !(vbits & (vbits - 1))) ) ) { return throwError.call( this, "only use one flag per alignment direction", cb ); } const alignH = hbits >> 1; // 0, 1, 2 const alignV = vbits >> 1; // 0, 1, 2 const f = w / h > this.bitmap.width / this.bitmap.height ? h / this.bitmap.height : w / this.bitmap.width; const c = this.cloneQuiet().scale(f, mode); this.resize(w, h, mode); this.scanQuiet( 0, 0, this.bitmap.width, this.bitmap.height, function (x, y, idx) { this.bitmap.data.writeUInt32BE(this._background, idx); } ); this.blit( c, ((this.bitmap.width - c.bitmap.width) / 2) * alignH, ((this.bitmap.height - c.bitmap.height) / 2) * alignV ); if (isNodePattern(cb)) { cb.call(this, null, this); } return this; }, });