????

Your IP : 3.138.124.167


Current Path : C:/inetpub/vhost/invest.gdtsolutions.vn/api/node_modules/@jimp/plugin-color/
Upload File :
Current File : C:/inetpub/vhost/invest.gdtsolutions.vn/api/node_modules/@jimp/plugin-color/README.md

<div align="center">
  <img width="200" height="200"
    src="https://s3.amazonaws.com/pix.iemoji.com/images/emoji/apple/ios-11/256/crayon.png">
  <h1>@jimp/plugin-color</h1>
  <p>Jimp color methods.</p>
</div>

Bitmap manipulation to adjust the color in an image.

## color

Apply multiple color modification rules

- @param {array} actions list of color modification rules, in following format: { apply: '<rule-name>', params: [ <rule-parameters> ] }
- @param {function(Error, Jimp)} cb (optional) a callback for when complete

```js
import jimp from "jimp";

async function main() {
  const image = await jimp.read("test/image.png");

  image.color([{ apply: "red", params: [100] }]);
}

main();
```

Jimp supports advanced colour manipulation using a single method as follows:

```js
image.color([
  { apply: "hue", params: [-90] },
  { apply: "lighten", params: [50] },
  { apply: "xor", params: ["#06D"] },
]);
```

The method supports the following modifiers:

| Modifier                | Description                                                                                                                                                                                                      |
| ----------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **lighten** {amount}    | Lighten the color a given amount, from 0 to 100. Providing 100 will always return white (works through [TinyColor](https://github.com/bgrins/TinyColor))                                                         |
| **brighten** {amount}   | Brighten the color a given amount, from 0 to 100 (works through [TinyColor](https://github.com/bgrins/TinyColor))                                                                                                |
| **darken** {amount}     | Darken the color a given amount, from 0 to 100. Providing 100 will always return black (works through [TinyColor](https://github.com/bgrins/TinyColor))                                                          |
| **desaturate** {amount} | Desaturate the color a given amount, from 0 to 100. Providing 100 will is the same as calling greyscale (works through [TinyColor](https://github.com/bgrins/TinyColor))                                         |
| **saturate** {amount}   | Saturate the color a given amount, from 0 to 100 (works through [TinyColor](https://github.com/bgrins/TinyColor))                                                                                                |
| **greyscale** {amount}  | Completely desaturates a color into greyscale (works through [TinyColor](https://github.com/bgrins/TinyColor))                                                                                                   |
| **spin** {degree}       | Spin the hue a given amount, from -360 to 360. Calling with 0, 360, or -360 will do nothing - since it sets the hue back to what it was before. (works through [TinyColor](https://github.com/bgrins/TinyColor)) |
| **hue** {degree}        | Alias for **spin**                                                                                                                                                                                               |
| **mix** {color, amount} | Mixes colors by their RGB component values. Amount is opacity of overlaying color                                                                                                                                |
| **tint** {amount}       | Same as applying **mix** with white color                                                                                                                                                                        |
| **shade** {amount}      | Same as applying **mix** with black color                                                                                                                                                                        |
| **xor** {color}         | Treats the two colors as bitfields and applies an XOR operation to the red, green, and blue components                                                                                                           |
| **red** {amount}        | Modify Red component by a given amount                                                                                                                                                                           |
| **green** {amount}      | Modify Green component by a given amount                                                                                                                                                                         |
| **blue** {amount}       | Modify Blue component by a given amount                                                                                                                                                                          |

## brightness

Adjusts the brightness of the image

- @param {number} val the amount to adjust the brightness, a number between -1 and +1
- @param {function(Error, Jimp)} cb (optional) a callback for when complete

```js
import jimp from "jimp";

async function main() {
  const image = await jimp.read("test/image.png");

  image.brightness(20);
}

main();
```

## contrast

Adjusts the contrast of the image

- @param {number} val the amount to adjust the contrast, a number between -1 and +1
- @param {function(Error, Jimp)} cb (optional) a callback for when complete

```js
import jimp from "jimp";

async function main() {
  const image = await jimp.read("test/image.png");

  image.contrast(70);
}

main();
```

## posterize

Apply a posterize effect

- @param {number} n the amount to adjust the contrast, minimum threshold is two
- @param {function(Error, Jimp)} cb (optional) a callback for when complete

```js
import jimp from "jimp";

async function main() {
  const image = await jimp.read("test/image.png");

  image.posterize(5);
}

main();
```

## opacity

Multiplies the opacity of each pixel by a factor between 0 and 1

- @param {number} f A number, the factor by which to multiply the opacity of each pixel
- @param {function(Error, Jimp)} cb (optional) a callback for when complete

```js
import jimp from "jimp";

async function main() {
  const image = await jimp.read("test/image.png");

  image.opacity(80);
}

main();
```

## sepia

Applies a sepia tone to the image

- @param {function(Error, Jimp)} cb (optional) a callback for when complete

```js
import jimp from "jimp";

async function main() {
  const image = await jimp.read("test/image.png");

  image.sepia();
}

main();
```

## fade

Fades each pixel by a factor between 0 and 1

- @param {number} f A number from 0 to 1. 0 will haven no effect. 1 will turn the image completely transparent.
- @param {function(Error, Jimp)} cb (optional) a callback for when complete

```js
import jimp from "jimp";

async function main() {
  const image = await jimp.read("test/image.png");

  image.fade(0.7);
}

main();
```

## convolution

Sum neighbor pixels weighted by the kernel matrix. You can find a nice explanation with examples at [GIMP's Convolution Matrix plugin](https://docs.gimp.org/2.6/en/plug-in-convmatrix.html)

- @param {array} kernel a matrix to weight the neighbors sum
- @param {number} edgeHandling (optional) define how to sum pixels from outside the border
- @param {function(Error, Jimp)} cb (optional) a callback for when complete

```js
import jimp from "jimp";

async function main() {
  const image = await jimp.read("test/image.png");

  image.convolution(
    [
      [-1, -1, -1],
      [-1, 8, -1],
      [-1, -1, -1],
    ],
    jimp.EDGE_EXTEND
  );
}

main();
```

## opaque

Set the alpha channel on every pixel to fully opaque

- @param {function(Error, Jimp)} cb (optional) a callback for when complete

```js
import jimp from "jimp";

async function main() {
  const image = await jimp.read("test/image.png");

  image.opaque();
}

main();
```

## pixelate

Pixelates the image or a region

- @param {number} size the size of the pixels
- @param {number} x (optional) the x position of the region to pixelate
- @param {number} y (optional) the y position of the region to pixelate
- @param {number} w (optional) the width of the region to pixelate
- @param {number} h (optional) the height of the region to pixelate
- @param {function(Error, Jimp)} cb (optional) a callback for when complete

```js
import jimp from "jimp";

async function main() {
  const image = await jimp.read("test/image.png");

  image.pixelate(10);
}

main();
```

## convolute

Applies a convolution kernel to the image or a region

- @param {array} kernel the convolution kernel
- @param {number} x (optional) the x position of the region to apply convolution to
- @param {number} y (optional) the y position of the region to apply convolution to
- @param {number} w (optional) the width of the region to apply convolution to
- @param {number} h (optional) the height of the region to apply convolution to
- @param {function(Error, Jimp)} cb (optional) a callback for when complete

```js
import jimp from "jimp";

async function main() {
  const image = await jimp.read("test/image.png");

  // make me better
  image.pixelate(kernal);
}

main();
```