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<div align="center"> <img width="200" height="200" src="https://s3.amazonaws.com/pix.iemoji.com/images/emoji/apple/ios-11/256/crayon.png"> <h1>@jimp/plugin-color</h1> <p>Jimp color methods.</p> </div> Bitmap manipulation to adjust the color in an image. ## color Apply multiple color modification rules - @param {array} actions list of color modification rules, in following format: { apply: '<rule-name>', params: [ <rule-parameters> ] } - @param {function(Error, Jimp)} cb (optional) a callback for when complete ```js import jimp from "jimp"; async function main() { const image = await jimp.read("test/image.png"); image.color([{ apply: "red", params: [100] }]); } main(); ``` Jimp supports advanced colour manipulation using a single method as follows: ```js image.color([ { apply: "hue", params: [-90] }, { apply: "lighten", params: [50] }, { apply: "xor", params: ["#06D"] }, ]); ``` The method supports the following modifiers: | Modifier | Description | | ----------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | **lighten** {amount} | Lighten the color a given amount, from 0 to 100. Providing 100 will always return white (works through [TinyColor](https://github.com/bgrins/TinyColor)) | | **brighten** {amount} | Brighten the color a given amount, from 0 to 100 (works through [TinyColor](https://github.com/bgrins/TinyColor)) | | **darken** {amount} | Darken the color a given amount, from 0 to 100. Providing 100 will always return black (works through [TinyColor](https://github.com/bgrins/TinyColor)) | | **desaturate** {amount} | Desaturate the color a given amount, from 0 to 100. Providing 100 will is the same as calling greyscale (works through [TinyColor](https://github.com/bgrins/TinyColor)) | | **saturate** {amount} | Saturate the color a given amount, from 0 to 100 (works through [TinyColor](https://github.com/bgrins/TinyColor)) | | **greyscale** {amount} | Completely desaturates a color into greyscale (works through [TinyColor](https://github.com/bgrins/TinyColor)) | | **spin** {degree} | Spin the hue a given amount, from -360 to 360. Calling with 0, 360, or -360 will do nothing - since it sets the hue back to what it was before. (works through [TinyColor](https://github.com/bgrins/TinyColor)) | | **hue** {degree} | Alias for **spin** | | **mix** {color, amount} | Mixes colors by their RGB component values. Amount is opacity of overlaying color | | **tint** {amount} | Same as applying **mix** with white color | | **shade** {amount} | Same as applying **mix** with black color | | **xor** {color} | Treats the two colors as bitfields and applies an XOR operation to the red, green, and blue components | | **red** {amount} | Modify Red component by a given amount | | **green** {amount} | Modify Green component by a given amount | | **blue** {amount} | Modify Blue component by a given amount | ## brightness Adjusts the brightness of the image - @param {number} val the amount to adjust the brightness, a number between -1 and +1 - @param {function(Error, Jimp)} cb (optional) a callback for when complete ```js import jimp from "jimp"; async function main() { const image = await jimp.read("test/image.png"); image.brightness(20); } main(); ``` ## contrast Adjusts the contrast of the image - @param {number} val the amount to adjust the contrast, a number between -1 and +1 - @param {function(Error, Jimp)} cb (optional) a callback for when complete ```js import jimp from "jimp"; async function main() { const image = await jimp.read("test/image.png"); image.contrast(70); } main(); ``` ## posterize Apply a posterize effect - @param {number} n the amount to adjust the contrast, minimum threshold is two - @param {function(Error, Jimp)} cb (optional) a callback for when complete ```js import jimp from "jimp"; async function main() { const image = await jimp.read("test/image.png"); image.posterize(5); } main(); ``` ## opacity Multiplies the opacity of each pixel by a factor between 0 and 1 - @param {number} f A number, the factor by which to multiply the opacity of each pixel - @param {function(Error, Jimp)} cb (optional) a callback for when complete ```js import jimp from "jimp"; async function main() { const image = await jimp.read("test/image.png"); image.opacity(80); } main(); ``` ## sepia Applies a sepia tone to the image - @param {function(Error, Jimp)} cb (optional) a callback for when complete ```js import jimp from "jimp"; async function main() { const image = await jimp.read("test/image.png"); image.sepia(); } main(); ``` ## fade Fades each pixel by a factor between 0 and 1 - @param {number} f A number from 0 to 1. 0 will haven no effect. 1 will turn the image completely transparent. - @param {function(Error, Jimp)} cb (optional) a callback for when complete ```js import jimp from "jimp"; async function main() { const image = await jimp.read("test/image.png"); image.fade(0.7); } main(); ``` ## convolution Sum neighbor pixels weighted by the kernel matrix. You can find a nice explanation with examples at [GIMP's Convolution Matrix plugin](https://docs.gimp.org/2.6/en/plug-in-convmatrix.html) - @param {array} kernel a matrix to weight the neighbors sum - @param {number} edgeHandling (optional) define how to sum pixels from outside the border - @param {function(Error, Jimp)} cb (optional) a callback for when complete ```js import jimp from "jimp"; async function main() { const image = await jimp.read("test/image.png"); image.convolution( [ [-1, -1, -1], [-1, 8, -1], [-1, -1, -1], ], jimp.EDGE_EXTEND ); } main(); ``` ## opaque Set the alpha channel on every pixel to fully opaque - @param {function(Error, Jimp)} cb (optional) a callback for when complete ```js import jimp from "jimp"; async function main() { const image = await jimp.read("test/image.png"); image.opaque(); } main(); ``` ## pixelate Pixelates the image or a region - @param {number} size the size of the pixels - @param {number} x (optional) the x position of the region to pixelate - @param {number} y (optional) the y position of the region to pixelate - @param {number} w (optional) the width of the region to pixelate - @param {number} h (optional) the height of the region to pixelate - @param {function(Error, Jimp)} cb (optional) a callback for when complete ```js import jimp from "jimp"; async function main() { const image = await jimp.read("test/image.png"); image.pixelate(10); } main(); ``` ## convolute Applies a convolution kernel to the image or a region - @param {array} kernel the convolution kernel - @param {number} x (optional) the x position of the region to apply convolution to - @param {number} y (optional) the y position of the region to apply convolution to - @param {number} w (optional) the width of the region to apply convolution to - @param {number} h (optional) the height of the region to apply convolution to - @param {function(Error, Jimp)} cb (optional) a callback for when complete ```js import jimp from "jimp"; async function main() { const image = await jimp.read("test/image.png"); // make me better image.pixelate(kernal); } main(); ```