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import { ImageCallback } from "@jimp/core";
export enum ColorActionName {
LIGHTEN = "lighten",
BRIGHTEN = "brighten",
DARKEN = "darken",
DESATURATE = "desaturate",
SATURATE = "saturate",
GREYSCALE = "greyscale",
SPIN = "spin",
HUE = "hue",
MIX = "mix",
TINT = "tint",
SHADE = "shade",
XOR = "xor",
RED = "red",
GREEN = "green",
BLUE = "blue",
}
type ColorAction = {
apply: ColorActionName;
params: any;
};
interface Color {
brightness(val: number, cb?: ImageCallback<this>): this;
contrast(val: number, cb?: ImageCallback<this>): this;
posterize(n: number, cb?: ImageCallback<this>): this;
greyscale(cb?: ImageCallback<this>): this;
grayscale(cb?: ImageCallback<this>): this;
opacity(f: number, cb?: ImageCallback<this>): this;
sepia(cb?: ImageCallback<this>): this;
fade(f: number, cb?: ImageCallback<this>): this;
convolution(kernel: number[][], cb?: ImageCallback<this>): this;
convolution<T>(
kernel: number[][],
edgeHandling: number,
cb?: ImageCallback<this>
): this;
opaque(cb?: ImageCallback<this>): this;
pixelate(size: number, cb?: ImageCallback<this>): this;
pixelate(
size: number,
x: number,
y: number,
w: number,
h: number,
cb?: ImageCallback<this>
): this;
convolute(kernel: number[][], cb?: ImageCallback<this>): this;
convolute(
kernel: number[][],
x: number,
y: number,
w: number,
h: number,
cb?: ImageCallback<this>
): this;
color(actions: ColorAction[], cb?: ImageCallback<this>): this;
colour(actions: ColorAction[], cb?: ImageCallback<this>): this;
}
export default function (): Color;