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Current Path : C:/inetpub/vhost/invest.gdtsolutions.vn/api/node_modules/@jimp/plugin-color/src/ |
Current File : C:/inetpub/vhost/invest.gdtsolutions.vn/api/node_modules/@jimp/plugin-color/src/index.js |
import tinyColor from "tinycolor2"; import { throwError, isNodePattern } from "@jimp/utils"; function applyKernel(im, kernel, x, y) { const value = [0, 0, 0]; const size = (kernel.length - 1) / 2; for (let kx = 0; kx < kernel.length; kx += 1) { for (let ky = 0; ky < kernel[kx].length; ky += 1) { const idx = im.getPixelIndex(x + kx - size, y + ky - size); value[0] += im.bitmap.data[idx] * kernel[kx][ky]; value[1] += im.bitmap.data[idx + 1] * kernel[kx][ky]; value[2] += im.bitmap.data[idx + 2] * kernel[kx][ky]; } } return value; } const isDef = (v) => typeof v !== "undefined" && v !== null; function greyscale(cb) { this.scanQuiet( 0, 0, this.bitmap.width, this.bitmap.height, function (x, y, idx) { const grey = parseInt( 0.2126 * this.bitmap.data[idx] + 0.7152 * this.bitmap.data[idx + 1] + 0.0722 * this.bitmap.data[idx + 2], 10 ); this.bitmap.data[idx] = grey; this.bitmap.data[idx + 1] = grey; this.bitmap.data[idx + 2] = grey; } ); if (isNodePattern(cb)) { cb.call(this, null, this); } return this; } function mix(clr, clr2, p = 50) { return { r: (clr2.r - clr.r) * (p / 100) + clr.r, g: (clr2.g - clr.g) * (p / 100) + clr.g, b: (clr2.b - clr.b) * (p / 100) + clr.b, }; } function colorFn(actions, cb) { if (!actions || !Array.isArray(actions)) { return throwError.call(this, "actions must be an array", cb); } actions = actions.map((action) => { if (action.apply === "xor" || action.apply === "mix") { action.params[0] = tinyColor(action.params[0]).toRgb(); } return action; }); this.scanQuiet(0, 0, this.bitmap.width, this.bitmap.height, (x, y, idx) => { let clr = { r: this.bitmap.data[idx], g: this.bitmap.data[idx + 1], b: this.bitmap.data[idx + 2], }; const colorModifier = (i, amount) => this.constructor.limit255(clr[i] + amount); actions.forEach((action) => { if (action.apply === "mix") { clr = mix(clr, action.params[0], action.params[1]); } else if (action.apply === "tint") { clr = mix(clr, { r: 255, g: 255, b: 255 }, action.params[0]); } else if (action.apply === "shade") { clr = mix(clr, { r: 0, g: 0, b: 0 }, action.params[0]); } else if (action.apply === "xor") { clr = { r: clr.r ^ action.params[0].r, g: clr.g ^ action.params[0].g, b: clr.b ^ action.params[0].b, }; } else if (action.apply === "red") { clr.r = colorModifier("r", action.params[0]); } else if (action.apply === "green") { clr.g = colorModifier("g", action.params[0]); } else if (action.apply === "blue") { clr.b = colorModifier("b", action.params[0]); } else { if (action.apply === "hue") { action.apply = "spin"; } clr = tinyColor(clr); if (!clr[action.apply]) { return throwError.call( this, "action " + action.apply + " not supported", cb ); } clr = clr[action.apply](...action.params).toRgb(); } }); this.bitmap.data[idx] = clr.r; this.bitmap.data[idx + 1] = clr.g; this.bitmap.data[idx + 2] = clr.b; }); if (isNodePattern(cb)) { cb.call(this, null, this); } return this; } export const ColorActionName = Object.freeze({ LIGHTEN: "lighten", BRIGHTEN: "brighten", DARKEN: "darken", DESATURATE: "desaturate", SATURATE: "saturate", GREYSCALE: "greyscale", SPIN: "spin", HUE: "hue", MIX: "mix", TINT: "tint", SHADE: "shade", XOR: "xor", RED: "red", GREEN: "green", BLUE: "blue", }); export default () => ({ /** * Adjusts the brightness of the image * @param {number} val the amount to adjust the brightness, a number between -1 and +1 * @param {function(Error, Jimp)} cb (optional) a callback for when complete * @returns {Jimp }this for chaining of methods */ brightness(val, cb) { if (typeof val !== "number") { return throwError.call(this, "val must be numbers", cb); } if (val < -1 || val > +1) { return throwError.call( this, "val must be a number between -1 and +1", cb ); } this.scanQuiet( 0, 0, this.bitmap.width, this.bitmap.height, function (x, y, idx) { if (val < 0.0) { this.bitmap.data[idx] *= 1 + val; this.bitmap.data[idx + 1] *= 1 + val; this.bitmap.data[idx + 2] *= 1 + val; } else { this.bitmap.data[idx] += (255 - this.bitmap.data[idx]) * val; this.bitmap.data[idx + 1] += (255 - this.bitmap.data[idx + 1]) * val; this.bitmap.data[idx + 2] += (255 - this.bitmap.data[idx + 2]) * val; } } ); if (isNodePattern(cb)) { cb.call(this, null, this); } return this; }, /** * Adjusts the contrast of the image * @param {number} val the amount to adjust the contrast, a number between -1 and +1 * @param {function(Error, Jimp)} cb (optional) a callback for when complete * @returns {Jimp }this for chaining of methods */ contrast(val, cb) { if (typeof val !== "number") { return throwError.call(this, "val must be numbers", cb); } if (val < -1 || val > +1) { return throwError.call( this, "val must be a number between -1 and +1", cb ); } const factor = (val + 1) / (1 - val); function adjust(value) { value = Math.floor(factor * (value - 127) + 127); return value < 0 ? 0 : value > 255 ? 255 : value; } this.scanQuiet( 0, 0, this.bitmap.width, this.bitmap.height, function (x, y, idx) { this.bitmap.data[idx] = adjust(this.bitmap.data[idx]); this.bitmap.data[idx + 1] = adjust(this.bitmap.data[idx + 1]); this.bitmap.data[idx + 2] = adjust(this.bitmap.data[idx + 2]); } ); if (isNodePattern(cb)) { cb.call(this, null, this); } return this; }, /** * Apply a posterize effect * @param {number} n the amount to adjust the contrast, minimum threshold is two * @param {function(Error, Jimp)} cb (optional) a callback for when complete * @returns {Jimp }this for chaining of methods */ posterize(n, cb) { if (typeof n !== "number") { return throwError.call(this, "n must be numbers", cb); } if (n < 2) { n = 2; } // minimum of 2 levels this.scanQuiet( 0, 0, this.bitmap.width, this.bitmap.height, function (x, y, idx) { this.bitmap.data[idx] = (Math.floor((this.bitmap.data[idx] / 255) * (n - 1)) / (n - 1)) * 255; this.bitmap.data[idx + 1] = (Math.floor((this.bitmap.data[idx + 1] / 255) * (n - 1)) / (n - 1)) * 255; this.bitmap.data[idx + 2] = (Math.floor((this.bitmap.data[idx + 2] / 255) * (n - 1)) / (n - 1)) * 255; } ); if (isNodePattern(cb)) { cb.call(this, null, this); } return this; }, /** * Removes colour from the image using ITU Rec 709 luminance values * @param {function(Error, Jimp)} cb (optional) a callback for when complete * @returns {Jimp }this for chaining of methods */ greyscale, // Alias of greyscale for our American friends grayscale: greyscale, /** * Multiplies the opacity of each pixel by a factor between 0 and 1 * @param {number} f A number, the factor by which to multiply the opacity of each pixel * @param {function(Error, Jimp)} cb (optional) a callback for when complete * @returns {Jimp }this for chaining of methods */ opacity(f, cb) { if (typeof f !== "number") return throwError.call(this, "f must be a number", cb); if (f < 0 || f > 1) return throwError.call(this, "f must be a number from 0 to 1", cb); this.scanQuiet( 0, 0, this.bitmap.width, this.bitmap.height, function (x, y, idx) { const v = this.bitmap.data[idx + 3] * f; this.bitmap.data[idx + 3] = v; } ); if (isNodePattern(cb)) { cb.call(this, null, this); } return this; }, /** * Applies a sepia tone to the image * @param {function(Error, Jimp)} cb (optional) a callback for when complete * @returns {Jimp }this for chaining of methods */ sepia(cb) { this.scanQuiet( 0, 0, this.bitmap.width, this.bitmap.height, function (x, y, idx) { let red = this.bitmap.data[idx]; let green = this.bitmap.data[idx + 1]; let blue = this.bitmap.data[idx + 2]; red = red * 0.393 + green * 0.769 + blue * 0.189; green = red * 0.349 + green * 0.686 + blue * 0.168; blue = red * 0.272 + green * 0.534 + blue * 0.131; this.bitmap.data[idx] = red < 255 ? red : 255; this.bitmap.data[idx + 1] = green < 255 ? green : 255; this.bitmap.data[idx + 2] = blue < 255 ? blue : 255; } ); if (isNodePattern(cb)) { cb.call(this, null, this); } return this; }, /** * Fades each pixel by a factor between 0 and 1 * @param {number} f A number from 0 to 1. 0 will haven no effect. 1 will turn the image completely transparent. * @param {function(Error, Jimp)} cb (optional) a callback for when complete * @returns {Jimp }this for chaining of methods */ fade(f, cb) { if (typeof f !== "number") { return throwError.call(this, "f must be a number", cb); } if (f < 0 || f > 1) { return throwError.call(this, "f must be a number from 0 to 1", cb); } // this method is an alternative to opacity (which may be deprecated) this.opacity(1 - f); if (isNodePattern(cb)) { cb.call(this, null, this); } return this; }, /** * Adds each element of the image to its local neighbors, weighted by the kernel * @param {array} kernel a matrix to weight the neighbors sum * @param {number} edgeHandling (optional) define how to sum pixels from outside the border * @param {function(Error, Jimp)} cb (optional) a callback for when complete * @returns {Jimp }this for chaining of methods */ convolution(kernel, edgeHandling, cb) { if (typeof edgeHandling === "function" && typeof cb === "undefined") { cb = edgeHandling; edgeHandling = null; } if (!edgeHandling) { edgeHandling = this.constructor.EDGE_EXTEND; } const newData = Buffer.from(this.bitmap.data); const kRows = kernel.length; const kCols = kernel[0].length; const rowEnd = Math.floor(kRows / 2); const colEnd = Math.floor(kCols / 2); const rowIni = -rowEnd; const colIni = -colEnd; let weight; let rSum; let gSum; let bSum; let ri; let gi; let bi; let xi; let yi; let idxi; this.scanQuiet( 0, 0, this.bitmap.width, this.bitmap.height, function (x, y, idx) { bSum = 0; gSum = 0; rSum = 0; for (let row = rowIni; row <= rowEnd; row++) { for (let col = colIni; col <= colEnd; col++) { xi = x + col; yi = y + row; weight = kernel[row + rowEnd][col + colEnd]; idxi = this.getPixelIndex(xi, yi, edgeHandling); if (idxi === -1) { bi = 0; gi = 0; ri = 0; } else { ri = this.bitmap.data[idxi + 0]; gi = this.bitmap.data[idxi + 1]; bi = this.bitmap.data[idxi + 2]; } rSum += weight * ri; gSum += weight * gi; bSum += weight * bi; } } if (rSum < 0) { rSum = 0; } if (gSum < 0) { gSum = 0; } if (bSum < 0) { bSum = 0; } if (rSum > 255) { rSum = 255; } if (gSum > 255) { gSum = 255; } if (bSum > 255) { bSum = 255; } newData[idx + 0] = rSum; newData[idx + 1] = gSum; newData[idx + 2] = bSum; } ); this.bitmap.data = newData; if (isNodePattern(cb)) { cb.call(this, null, this); } return this; }, /** * Set the alpha channel on every pixel to fully opaque * @param {function(Error, Jimp)} cb (optional) a callback for when complete * @returns {Jimp }this for chaining of methods */ opaque(cb) { this.scanQuiet( 0, 0, this.bitmap.width, this.bitmap.height, function (x, y, idx) { this.bitmap.data[idx + 3] = 255; } ); if (isNodePattern(cb)) { cb.call(this, null, this); } return this; }, /** * Pixelates the image or a region * @param {number} size the size of the pixels * @param {number} x (optional) the x position of the region to pixelate * @param {number} y (optional) the y position of the region to pixelate * @param {number} w (optional) the width of the region to pixelate * @param {number} h (optional) the height of the region to pixelate * @param {function(Error, Jimp)} cb (optional) a callback for when complete * @returns {Jimp }this for chaining of methods */ pixelate(size, x, y, w, h, cb) { if (typeof x === "function") { cb = x; h = null; w = null; y = null; x = null; } else { if (typeof size !== "number") { return throwError.call(this, "size must be a number", cb); } if (isDef(x) && typeof x !== "number") { return throwError.call(this, "x must be a number", cb); } if (isDef(y) && typeof y !== "number") { return throwError.call(this, "y must be a number", cb); } if (isDef(w) && typeof w !== "number") { return throwError.call(this, "w must be a number", cb); } if (isDef(h) && typeof h !== "number") { return throwError.call(this, "h must be a number", cb); } } const kernel = [ [1 / 16, 2 / 16, 1 / 16], [2 / 16, 4 / 16, 2 / 16], [1 / 16, 2 / 16, 1 / 16], ]; x = x || 0; y = y || 0; w = isDef(w) ? w : this.bitmap.width - x; h = isDef(h) ? h : this.bitmap.height - y; const source = this.cloneQuiet(); this.scanQuiet(x, y, w, h, function (xx, yx, idx) { xx = size * Math.floor(xx / size); yx = size * Math.floor(yx / size); const value = applyKernel(source, kernel, xx, yx); this.bitmap.data[idx] = value[0]; this.bitmap.data[idx + 1] = value[1]; this.bitmap.data[idx + 2] = value[2]; }); if (isNodePattern(cb)) { cb.call(this, null, this); } return this; }, /** * Applies a convolution kernel to the image or a region * @param {array} kernel the convolution kernel * @param {number} x (optional) the x position of the region to apply convolution to * @param {number} y (optional) the y position of the region to apply convolution to * @param {number} w (optional) the width of the region to apply convolution to * @param {number} h (optional) the height of the region to apply convolution to * @param {function(Error, Jimp)} cb (optional) a callback for when complete * @returns {Jimp} this for chaining of methods */ convolute(kernel, x, y, w, h, cb) { if (!Array.isArray(kernel)) return throwError.call(this, "the kernel must be an array", cb); if (typeof x === "function") { cb = x; x = null; y = null; w = null; h = null; } else { if (isDef(x) && typeof x !== "number") { return throwError.call(this, "x must be a number", cb); } if (isDef(y) && typeof y !== "number") { return throwError.call(this, "y must be a number", cb); } if (isDef(w) && typeof w !== "number") { return throwError.call(this, "w must be a number", cb); } if (isDef(h) && typeof h !== "number") { return throwError.call(this, "h must be a number", cb); } } x = isDef(x) ? x : 0; y = isDef(y) ? y : 0; w = isDef(w) ? w : this.bitmap.width - x; h = isDef(h) ? h : this.bitmap.height - y; const source = this.cloneQuiet(); this.scanQuiet(x, y, w, h, function (xx, yx, idx) { const value = applyKernel(source, kernel, xx, yx); this.bitmap.data[idx] = this.constructor.limit255(value[0]); this.bitmap.data[idx + 1] = this.constructor.limit255(value[1]); this.bitmap.data[idx + 2] = this.constructor.limit255(value[2]); }); if (isNodePattern(cb)) { cb.call(this, null, this); } return this; }, /** * Apply multiple color modification rules * @param {array} actions list of color modification rules, in following format: { apply: '<rule-name>', params: [ <rule-parameters> ] } * @param {function(Error, Jimp)} cb (optional) a callback for when complete * @returns {Jimp }this for chaining of methods */ color: colorFn, colour: colorFn, });