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Current Path : C:/opt/msys64/ucrt64/include/ |
Current File : C:/opt/msys64/ucrt64/include/playsoundapi.h |
/** * This file has no copyright assigned and is placed in the Public Domain. * This file is part of the mingw-w64 runtime package. * No warranty is given; refer to the file DISCLAIMER.PD within this package. */ #ifndef _PLAYSOUNDAPI_H_ #define _PLAYSOUNDAPI_H_ #include <apiset.h> #include <apisetcconv.h> #include <mmsyscom.h> #ifdef __cplusplus extern "C" { #endif #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) #ifndef MMNOSOUND #ifdef _WIN32 WINMMAPI WINBOOL WINAPI sndPlaySoundA(LPCSTR pszSound, UINT fuSound); WINMMAPI WINBOOL WINAPI sndPlaySoundW(LPCWSTR pszSound, UINT fuSound); #define sndPlaySound __MINGW_NAME_AW(sndPlaySound) #else DLOAD_RET(FALSE) WINBOOL WINAPI sndPlaySound(LPCSTR pszSound, UINT fuSound); #endif #define SND_SYNC 0x0000 #define SND_ASYNC 0x0001 #define SND_NODEFAULT 0x0002 #define SND_MEMORY 0x0004 #define SND_LOOP 0x0008 #define SND_NOSTOP 0x0010 #define SND_NOWAIT __MSABI_LONG(0x00002000) #define SND_ALIAS __MSABI_LONG(0x00010000) #define SND_ALIAS_ID __MSABI_LONG(0x00110000) #define SND_FILENAME __MSABI_LONG(0x00020000) #define SND_RESOURCE __MSABI_LONG(0x00040004) #if(WINVER >= 0x0400) #define SND_PURGE 0x0040 #define SND_APPLICATION 0x0080 #endif #define SND_SENTRY __MSABI_LONG(0x00080000) #define SND_RING __MSABI_LONG(0x00100000) #define SND_SYSTEM __MSABI_LONG(0x00200000) #define SND_ALIAS_START 0 #ifdef _WIN32 #define sndAlias(ch0, ch1) (SND_ALIAS_START + (DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8)) #define SND_ALIAS_SYSTEMASTERISK sndAlias('S', '*') #define SND_ALIAS_SYSTEMQUESTION sndAlias('S', '?') #define SND_ALIAS_SYSTEMHAND sndAlias('S', 'H') #define SND_ALIAS_SYSTEMEXIT sndAlias('S', 'E') #define SND_ALIAS_SYSTEMSTART sndAlias('S', 'S') #define SND_ALIAS_SYSTEMWELCOME sndAlias('S', 'W') #define SND_ALIAS_SYSTEMEXCLAMATION sndAlias('S', '!') #define SND_ALIAS_SYSTEMDEFAULT sndAlias('S', 'D') WINMMAPI WINBOOL WINAPI PlaySoundA(LPCSTR pszSound, HMODULE hmod, DWORD fdwSound); WINMMAPI WINBOOL WINAPI PlaySoundW(LPCWSTR pszSound, HMODULE hmod, DWORD fdwSound); #define PlaySound __MINGW_NAME_AW(PlaySound) #else DLOAD_RET(FALSE) WINBOOL WINAPI PlaySound(LPCSTR pszSound, HMODULE hmod, DWORD fdwSound); #endif #endif /* MMNOSOUND */ #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */ #ifdef __cplusplus } #endif #endif /* _PLAYSOUNDAPI_H_ */